Green Mage

Green Mage

Js Kennedy

Js Kennedy

You’re only paranoid if nobody’s out to get you. Mackenzie’s paranoia hasn’t ebbed, if anything, it’s only gotten worse, and it’s starting to wear thin on her family. Add in a new familiar, and her sister’s sudden rebellion, and tempers ignite. As a hunter for Catch and Release, Mackenzie doesn’t choose her assignments, they are chosen for her. So, when Lucan has doubts about the security for the upcoming peace summit, he hires Mackenzie to be his deadly arm candy. But being on Lucan’s arm has an unexpected effect. He’s the Dragon Protector, and she should know better than to get attached, but despite her best effort, her feelings for him spark into something more. As the summit drags on and things heat up Mackenzie receives a terrifying message and she’s forced to choose: freedom or the life of someone she's bound to protect. However, Mackenzie’s choices have deeper consequences, as secrets she has carefully guarded are about to be revealed…
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Mackenzie Green 0.5: Catch and Release

Mackenzie Green 0.5: Catch and Release

Js Kennedy

Js Kennedy

He can see the future, but can he save it? Curtis has a rare gift: he can see glimpses of the past, present, and future. But his visions come with a price: he can’t share them without changing the outcome. It didn’t matter, until he meets Christine—a fierce mercenary who sparks his interest and is fated to be the heart of the guild he’s trying to build. But their budding romance is interrupted when a vision reveals a threat to the child of a friend. Now Curtis must gather a group of loyal and skilled fighters who can help him battle the corruption growing in GreenRiver. Time is running out, and the enemy is not only powerful, but also cunning. Curtis and his Hunters must face the ultimate challenge: to save a child, a city, and to protect a future that only he can see.
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